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Timeline:

3 Months

Tools:

Figma, Canva, Google Forms/Docs

Project Type:

UX103 Course Project

Team:

Aliyah, Emma, Alex

Role/Tasks:

Project Planning, User Research, Usability Testing, Prototyping

Project Overview

The challenge presented to our group focused on creating an experience for User Experience (UX) Design students that teaches them about the design and UX industry. Our goal was to inform and create a meaningful experience for students about UX Careers. We strived to combine knowledge and information in a fun and creative way that appeals to current UX students.

DESIGN CHALLENGE

“How might we provide accessible information about UX careers for first-year UX students?”

UX PROJECT & SCOPE PLAN

What was our vision for this project?

Concept Statement

Competitive Analysis

Content

 Ideation

Project

Plan

PROJECT PROCESS

PLAN

- Concept Statements 

- Milestone Calendar

- Content Ideation

SYNTHESIZE

- User Personas

- User Stories

- Jobs to be Done

- Journey Mapping

TEST & DESIGN

- Usability Tests

- Satisfaction Testing

- Figma App Screens

PROTOTYPE

Sketches

- Paper Prototypes

- Wireframes

- Interactive Prototypes

RESEARCH

- Online Surveys

- User Interviews

- Secondary Research

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UX PROJECT & SCOPE PLAN

What was our vision for this project?

Concept Statement

Competitive Analysis

Content

 Ideation

Project

Plan

PROJECT GOALS

Goal A:

Gain a stronger understanding of how much Laurier UX students are aware of UX careers and pain points they face using current systems

Goal B:

Understand and learn the most popular or top UX careers students want to purse

Goal C:

Gain a better understanding of why students are interested in pursuing a UX career

Goal D:

Learn what information students look for when considering a job/career and their motivation factors

RESEARCH METHODS

How can we accomplish our goals and better understand our users?

   PRIMARY RESEARCH

  • User Interviews

  • Online Surveys

  • Experiments

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   SECONDARY RESEARCH â€‹

  • UX Career Job Descriptions

  • UX Job Salaries

  • Game Applications

MEET OUR USERS

Based on our research findings and insights from user interviews, we created two user personas. Using our personas, we created a user story and jobs to be done for each persona. 

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User Stories UX103 -1.png
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JOURNEY MAPPING

Using our user personas, research data, and online survey feedback, we created a journey map that illustrates how our users would find information about UX careers. 

Journey Map UX103.png

RESEARCH REPORT

Before moving on to the prototype and ideating phase, we created a report which describes our research methods and why we chose them. Included is how we did the research, the participants that were involved, and what questions were asked. Our results of the research and how these results will influence our design process are thoroughly explained.

STYLE GUIDE

Our visual guide features our colour palette, typography, icons, and logo to create consistency. and unity in our overall design. The colour palette features high contrasting tones to create a dark and light-themed interface. The typography is a sans serif minimal and simple font. Our icons are rounded to create a fun and soft visual appearance. The logo illustrates a globe with a paintbrush to incorporate our app name, UX World. 

UX World Style Guide.png

SKETCHES

The prototype process began with simple hand-drawn digital sketches. These sketches illustrated the main screens and user flows that helped to plan the information architecture and layout.

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LOW FIDELITY PAPER PROTOTYPES & WIREFRAMES

The second phase of prototyping was creating paper prototypes and low-fidelity digital wireframes. These included basic shapes and titles but no content or copy/text.

MEDIUM/HIGH FIDELITY PROTOTYPE

The last prototype created was a high-fidelity mockup of the app with interactive elements and content. These prototypes were used in our usability tests and helped to create our final design using Figma, with an interactive prototype and completed content.

USABILITY TESTING & PLANNING

The purpose of our usability plan is to ensure that our experience is meeting user needs. Focusing on formative evaluation, our usability tests will help us move through and develop through the design thinking process. These tests will suggest design changes and refinements to help direct our prototypes. Our overall goal is to create an experience that answers the question, “How might we provide accessible information about UX careers for first-year UX students?”

USABILITY TEST GOALS

Goal A:

Ensure users can identify clickable/unclickable interactions

Goal B:

Where users go to find information or how they search

Goal C:

How easily can users adjust/view their settings and profile

Goal D:

Understand where are users experiencing difficulties and how they find help

OBJECTIVIES:
  • Identify usability issues

  • Capture and measure performance metrics

  • Find error frequencies

  • Improve user satisfaction

  • Increase effectiveness and efficiency

  • Improve information architect

  • Plan and develop user flows

  • Identify design changes and refinements

UX WORLD APP

The final design of our app was created using Figma. The two usability experiments on our prototypes helped to achieve our user needs and goals. The feedback, comments, and insights from participant data were able to help us further develop our experience and move through the design thinking cycle/process.

KEY TAKEAWAYS & USABILITY REPORT

The purpose of conducting usability tests on our prototypes was to ensure that our experience is meeting user needs and creating a meaningful experience. The experiments were designed to help guide our low to high fidelity prototype designs, ideation, and creation. The usability tests helped to provide design changes/refinements and identify user issues or errors. 

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